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Version: 3.5

Procedural DungeonDungeon Graph ⏵ Get Room At

Get Room At

Class: Dungeon Graph
Category: Dungeon Graph

Description

Returns the room instance at the provided room cell (expressed in Room Units, not Unreal Units!!!).
Returns null if no room located at the provided cell.

Node

C++

URoom* GetRoomAt(FIntVector RoomCell) const

Inputs

NameTypeDescription
TargetDungeon Graph Object Reference
Room CellInt Vector Structure

Outputs

NameTypeDescription
Return ValueRoom Object ReferenceReturns the room instance at the provided room cell (expressed in Room Units, not Unreal Units!!!).
Returns null if no room located at the provided cell.