Choose Door
This function let you choose a door actor to spawn between 2 rooms.
If you don't want a door between the rooms you just have to return none
.
You should use the Door Type
input to return a door of the correct type if you use multiple door types in your project.
You can check the door type of a door actor class with the function Is Door Of Type
.
You can use the Flipped
output to control which room the door faces.
If false (default) the door forward will face the Current Room
.
If true, the door forward will face the Next Room
.
One of the room class input can be null if there is no room connected to it. You certainly want to set an always closed door, or a door actor that act as a "wall".
An example to spawn a simple door if both rooms are valid, or a wall if one of them is not valid (assuming there is only one door type):