Procedural Dungeon ⏵ Seed Type
Seed Type
Class Details
Defined in: Public/ProceduralDungeonTypes.h
Exposed in blueprint as: Variable Type
Values
| Name | Description |
|---|---|
| Random | Random seed at each generation |
| Auto Increment | Get the initial seed and increment at each generation |
| Fixed | Always use initial seed (or you can set it manually via blueprint) |