Procedural Dungeon ⏵ Seed Type
Seed Type
Class Details
Defined in: Public/ProceduralDungeonTypes.h
Exposed in blueprint as: Variable Type
Values
Name | Description |
---|---|
Random | Random seed at each generation |
Auto Increment | Get the initial seed and increment at each generation |
Fixed | Always use initial seed (or you can set it manually via blueprint) |