Procedural Dungeon ⏵ Door
Door
Class Details
Defined in: Public/Door.h
Hierarchy: Object → Actor → Door
Exposed in blueprint as: Blueprint Base Class | Variable Type
Properties
| Name | Type | Category | Accessors | Description |
|---|---|---|---|---|
| Always Unlocked | bool | Door | Blueprint Read/Write Edit Anywhere | |
| Always Visible | bool | Door | Blueprint Read/Write Edit Anywhere | |
| Default Scene Component | USceneComponent* | Door | Edit Anywhere | |
| Door Type | UDoorType* | Door | Blueprint Read Only Edit Anywhere | |
| Room A | URoom* | Door | Blueprint Read Only | The two connected rooms to this door |
| Room B | URoom* | Door | Blueprint Read Only |
Nodes
| Name | Category | Description |
|---|---|---|
| Is Locked | Door | |
| Is Open | Door | |
| Lock | Door | |
| Open | Door |