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Version: 3.5

Procedural Dungeon ⏵ Seed Type

Seed Type

Class Details

Defined in: Public/ProceduralDungeonTypes.h
Exposed in blueprint as: Variable Type

Description

The different types of seed update at each generation.

Values

NameDescription
RandomRandom seed at each generation
Auto IncrementGet the initial seed and increment at each generation
FixedAlways use initial seed (or you can set it manually via blueprint)