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Version: 3.7

Procedural Dungeon ⏵ Room Observer Component

Room Observer Component

Class Details​

Defined in: Public/Components/RoomObserverComponent.h
Hierarchy: Object → Actor Component → Room Observer Component
Implements: Room Visitor
Exposed in blueprint as: Variable Type

Description​

Room Observer that auto-(un)bind itself when it enters/exits a dungeon room.
Could observe (be bound) multiple rooms at once if the actor overlaps multiple room.
This component does track its own Room, thus the actor can move between rooms (use StaticRoomObserverComponent instead if this behavior is not needed).

Events​

NameCategoryDescription
On Actor Enter RoomRoom Observer
On Actor Exit RoomRoom Observer

Properties​

NameTypeCategoryAccessorsDescription