Procedural Dungeon ⏵ Room Observer Component
Room Observer Component
Class Details
Defined in: Public/Components/RoomObserverComponent.h
Hierarchy: Object → Actor Component → Room Observer Component
Exposed in blueprint as: Variable Type
Description
Room Observer that auto-(un)bind itself when it enters/exits a dungeon room.
Could observe (be bound) multiple rooms at once if the actor overlaps multiple room.
This component does track its own Room, thus the actor can move between rooms (use StaticRoomObserverComponent instead if this behavior is not needed).