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Procedural Dungeon ⏵ Room Observer Component

Room Observer Component

Class Details

Defined in: Public/Components/RoomObserverComponent.h
Hierarchy: Object → Actor Component → Room Observer Component
Exposed in blueprint as: Variable Type

Description

Room Observer that auto-(un)bind itself when it enters/exits a dungeon room.
Could observe (be bound) multiple rooms at once if the actor overlaps multiple room.
This component does track its own Room, thus the actor can move between rooms (use StaticRoomObserverComponent instead if this behavior is not needed).