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Version: 3.7

Procedural Dungeon ⏵ Seed Type

Seed Type

Class Details​

Defined in: Public/ProceduralDungeonTypes.h
Exposed in blueprint as: Variable Type

Description​

The different types of seed update at each generation.

Values​

NameDescription
RandomRandom seed at each generation
Auto IncrementGet the initial seed and increment at each generation
FixedAlways use initial seed (or you can set it manually via blueprint)