Procedural Dungeon ⏵
Room Level
Class Details
Defined in: Public/RoomLevel.h
Hierarchy: Object → Actor → Level Script Actor → Room Level
Exposed in blueprint as: Blueprint Base Class | Variable Type
Events
| Name | Category | Description |
|---|
| Actor Enter Room Event | Procedural Dungeon | Called when an actor enters the room bounds. |
| Actor Exit Room Event | Procedural Dungeon | Called when an actor exits the room bounds. |
| Visibility Changed Event | Procedural Dungeon | Event to notify when the visibility of the room has been toggled. |
Properties
| Name | Type | Category | Accessors | Description |
|---|
| Data | URoomData* | Data | Edit Anywhere | |
Nodes