Procedural Dungeon ⏵ Room Visibility
Room Visibility
Class Details
Defined in: Public/RoomVisibilityComponent.h
Hierarchy: Object → Actor Component → Room Visibility (Static) → Room Visibility
Implements: Room Visitor
Exposed in blueprint as: Variable Type
Events
| Name | Category | Description |
|---|---|---|
| On Room Visibility Changed (inherited from Room Visibility (Static)) | Procedural Dungeon | Called when the visibility from rooms changed (either by a room visibility change or by this actor moving between rooms). Useful to update a "Custom" visibility. |
Properties
| Name | Type | Category | Accessors | Description |
|---|---|---|---|---|
| Visibility Mode (inherited from Room Visibility (Static)) | EVisibilityMode | Procedural Dungeon | Blueprint Read/Write Edit Anywhere |