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Version: 3.4

Procedural Dungeon ⏵ Room Level

Room Level

Class Details

Defined in: Public/RoomLevel.h
Hierarchy: Object → Actor → Level Script Actor → Room Level
Exposed in blueprint as: Blueprint Base Class | Variable Type

Events

NameCategoryDescription
Actor Enter Room EventProcedural DungeonCalled when an actor enters the room bounds.
Actor Exit Room EventProcedural DungeonCalled when an actor exits the room bounds.
Visibility Changed EventProcedural DungeonEvent to notify when the visibility of the room has been toggled.

Properties

NameTypeCategoryAccessorsDescription
DataURoomData*DataEdit Anywhere

Nodes

NameCategoryDescription
Get Bounds CenterProcedural Dungeon
Get Bounds ExtentProcedural Dungeon
Get RoomProcedural Dungeon