Procedural Dungeon ⏵ Room Level
Room Level
Class Details
Defined in: Public/RoomLevel.h
Hierarchy: Object → Actor → Level Script Actor → Room Level
Exposed in blueprint as: Blueprint Base Class | Variable Type
Description
Level script actor for a room instance.
This class is used to manage the room instance and its bounds.
Events
Name | Category | Description |
---|---|---|
Actor Enter Room Event | Procedural Dungeon | Called when an actor enters the room bounds. |
Actor Exit Room Event | Procedural Dungeon | Called when an actor exits the room bounds. |
Visibility Changed Event | Procedural Dungeon | Event to notify when the visibility of the room has been toggled. |
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Data | URoomData* | Data | Edit Anywhere |
Nodes
Name | Category | Description |
---|---|---|
Get Bounds Center | Procedural Dungeon | |
Get Bounds Extent | Procedural Dungeon | |
Get Room | Procedural Dungeon |