Procedural Dungeon ⏵
Room Level
Class Details
Defined in: Public/RoomLevel.h
Hierarchy: Object → Actor → Level Script Actor → Room Level
Exposed in blueprint as: Blueprint Base Class | Variable Type
Events
Name | Category | Description |
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Actor Enter Room Event | Procedural Dungeon | Called when an actor enters the room bounds. |
Actor Exit Room Event | Procedural Dungeon | Called when an actor exits the room bounds. |
Visibility Changed Event | Procedural Dungeon | Event to notify when the visibility of the room has been toggled. |
Properties
Name | Type | Category | Accessors | Description |
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Data | URoomData* | Data | Edit Anywhere | |
Nodes