Procedural Dungeon ⏵ Room Visibility
Room Visibility
Class Details
Defined in: Public/RoomVisibilityComponent.h
Hierarchy: Object → Actor Component → Room Visibility (Static) → Room Visibility
Exposed in blueprint as: Variable Type
Procedural Dungeon ⏵ Room Visibility
Defined in: Public/RoomVisibilityComponent.h
Hierarchy: Object → Actor Component → Room Visibility (Static) → Room Visibility
Exposed in blueprint as: Variable Type