Procedural Dungeon ⏵ Room Visibility
Room Visibility
Class Details
Defined in: Public/RoomVisibilityComponent.h
Hierarchy: Object → Actor Component → Room Visibility (Static) → Room Visibility
Implements: Room Visitor
Exposed in blueprint as: Variable Type
Description
Actor component to manage the visibility of an actor in the dungeon.
Use this one if the actor is able to move room.
If the actor remains in the same room, use UStaticRoomVisibilityComponent instead.
Events
Name | Category | Description |
---|---|---|
On Room Visibility Changed (inherited from Room Visibility (Static)) | Procedural Dungeon | Called when the visibility from rooms changed (either by a room visibility change or by this actor moving between rooms). Useful to update a "Custom" visibility. |
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Visibility Mode (inherited from Room Visibility (Static)) | EVisibilityMode | Procedural Dungeon | Blueprint Read/Write Edit Anywhere |