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Version: 3.4

Procedural Dungeon ⏵ Room Visibility

Room Visibility

Class Details

Defined in: Public/RoomVisibilityComponent.h
Hierarchy: Object → Actor Component → Room Visibility (Static) → Room Visibility
Implements: Room Visitor
Exposed in blueprint as: Variable Type

Events

NameCategoryDescription
On Room Visibility Changed
(inherited from Room Visibility (Static))
Procedural DungeonCalled when the visibility from rooms changed (either by a room visibility change or by this actor moving between rooms).
Useful to update a "Custom" visibility.

Properties

NameTypeCategoryAccessorsDescription
Visibility Mode
(inherited from Room Visibility (Static))
EVisibilityModeProcedural DungeonBlueprint Read/Write
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