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Version: 3.5

Procedural Dungeon ⏵ Room Visibility

Room Visibility

Class Details

Defined in: Public/RoomVisibilityComponent.h
Hierarchy: Object → Actor Component → Room Visibility (Static) → Room Visibility
Implements: Room Visitor
Exposed in blueprint as: Variable Type

Description

Actor component to manage the visibility of an actor in the dungeon.
Use this one if the actor is able to move room.
If the actor remains in the same room, use UStaticRoomVisibilityComponent instead.

Events

NameCategoryDescription
On Room Visibility Changed
(inherited from Room Visibility (Static))
Procedural DungeonCalled when the visibility from rooms changed (either by a room visibility change or by this actor moving between rooms).
Useful to update a "Custom" visibility.

Properties

NameTypeCategoryAccessorsDescription
Visibility Mode
(inherited from Room Visibility (Static))
EVisibilityModeProcedural DungeonBlueprint Read/Write
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