Procedural Dungeon ⏵ Door Type
Door Type
Class Details
Defined in: Public/DoorType.h
Hierarchy: Object → Data Asset → Door Type
Exposed in blueprint as: Variable Type
Description
Data asset to define a door type.
A door type is used to define the size, offset, and color of a door bounds.
Doors with different types are not compatible with each others.
Properties
| Name | Type | Category | Accessors | Description |
|---|---|---|---|---|
| Color | FColor | Door Type | Edit Instance Only | The color used to draw the door bounds in the editor. |
| Description | FText | Door Type | Edit Instance Only | Just a description, used nowhere. |
| Offset | float | Door Type | Edit Instance Only | The offset of the door bounds from the room's base (in percentage of the room unit Z). |
| Size | FVector | Door Type | Edit Instance Only | Size of the door bounds, only used by the debug draw as a visual hint for designers and artists. |