Procedural Dungeon ⏵ Trigger Door
Trigger Door
Class Details
Defined in: Public/TriggerDoor.h
Hierarchy: Object → Actor → Door → Trigger Door
Exposed in blueprint as: Blueprint Base Class | Variable Type
Description
Door that opens when an actor enters the trigger box.
You can customize which actors can open the door by overriding the IsValidActor function.
Events
| Name | Category | Description |
|---|
Properties
| Name | Type | Category | Accessors | Description |
|---|---|---|---|---|
| Box Component | UBoxComponent* | Door Trigger | Edit Anywhere | |
| Always Unlocked (inherited from Door) | bool | Door | Blueprint Read/Write Edit Anywhere | |
| Always Visible (inherited from Door) | bool | Door | Blueprint Read/Write Edit Anywhere | |
| Default Scene Component (inherited from Door) | USceneComponent* | Door | Edit Anywhere | |
| Door Type (inherited from Door) | UDoorType* | Door | Blueprint Read Only Edit Defaults Only | |
| Room A (inherited from Door) | URoom* | Door | Blueprint Read Only | The two connected rooms to this door |
| Room B (inherited from Door) | URoom* | Door | Blueprint Read Only |