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Version: 3.5

Procedural Dungeon ⏵ Replicable Object

Replicable Object

Class Details​

Defined in: Public/ReplicableObject.h
Hierarchy: Object → Replicable Object

Description​

Base class for sub-objects that can be replicated.
This class is not blueprintable and should not be used directly in blueprints.

Nodes​

NameCategoryDescription
Wake Up Owner ActorReplicationWakes up the owner actor from dormance to indicate that a replicated variable will change.
You have to use it before modifying the replicated variables.