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Version: 3.9

Procedural Dungeon ⏵ Trigger Door

Trigger Door

Class Details​

Defined in: Public/TriggerDoor.h
Hierarchy: Object → Actor → Door → Trigger Door
Exposed in blueprint as: Blueprint Base Class | Variable Type

Description​

Door that opens when an actor enters the trigger box.
You can customize which actors can open the door by overriding the IsValidActor function.

Events​

NameCategoryDescription

Properties​

NameTypeCategoryAccessorsDescription
Box ComponentUBoxComponent*Door TriggerEdit Anywhere
Always Unlocked
(inherited from Door)
boolDoorBlueprint Read/WriteDEPRECATED: Ghost property for retro-compatibility with older plugin versions.
Always Visible
(inherited from Door)
boolDoorBlueprint Read/WriteDEPRECATED: Ghost property for retro-compatibility with older plugin versions.
Default Scene Component
(inherited from Door)
USceneComponent*DoorEdit Anywhere
Door Component
(inherited from Door)
UDoorComponent*DoorBlueprint Read Only
Edit Anywhere
Door Type
(inherited from Door)
UDoorType*DoorBlueprint Read OnlyDEPRECATED: Ghost property for retro-compatibility with older plugin versions.
Room A
(inherited from Door)
URoom*DoorBlueprint Read OnlyGhost properties for retro-compatibility. Redirect to the DoorComponent->RoomA/B internally.
Room B
(inherited from Door)
URoom*DoorBlueprint Read Only