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Version: 3.4

Procedural Dungeon ⏵ Trigger Door

Trigger Door

Class Details

Defined in: Public/TriggerDoor.h
Hierarchy: Object → Actor → Door → Trigger Door
Exposed in blueprint as: Blueprint Base Class | Variable Type

Events

NameCategoryDescription

Properties

NameTypeCategoryAccessorsDescription
Box ComponentUBoxComponent*Door TriggerEdit Anywhere
Always Unlocked
(inherited from Door)
boolDoorBlueprint Read/Write
Edit Anywhere
Always Visible
(inherited from Door)
boolDoorBlueprint Read/Write
Edit Anywhere
Default Scene Component
(inherited from Door)
USceneComponent*DoorEdit Anywhere
Door Type
(inherited from Door)
UDoorType*DoorBlueprint Read Only
Edit Anywhere
Room A
(inherited from Door)
URoom*DoorBlueprint Read OnlyThe two connected rooms to this door
Room B
(inherited from Door)
URoom*DoorBlueprint Read Only