Procedural Dungeon ⏵ Trigger Door
Trigger Door
Class Details
Defined in: Public/TriggerDoor.h
Hierarchy: Object → Actor → Door → Trigger Door
Exposed in blueprint as: Blueprint Base Class | Variable Type
Events
Name | Category | Description |
---|
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Box Component | UBoxComponent* | Door Trigger | Edit Anywhere | |
Always Unlocked (inherited from Door) | bool | Door | Blueprint Read/Write Edit Anywhere | |
Always Visible (inherited from Door) | bool | Door | Blueprint Read/Write Edit Anywhere | |
Default Scene Component (inherited from Door) | USceneComponent* | Door | Edit Anywhere | |
Door Type (inherited from Door) | UDoorType* | Door | Blueprint Read Only Edit Anywhere | |
Room A (inherited from Door) | URoom* | Door | Blueprint Read Only | The two connected rooms to this door |
Room B (inherited from Door) | URoom* | Door | Blueprint Read Only |