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Version: 3.8

Procedural Dungeon ⏵ Trigger Door

Trigger Door

Class Details

Defined in: Public/TriggerDoor.h
Hierarchy: Object → Actor → Door → Trigger Door
Exposed in blueprint as: Blueprint Base Class | Variable Type

Description

Door that opens when an actor enters the trigger box.
You can customize which actors can open the door by overriding the IsValidActor function.

Events

NameCategoryDescription

Properties

NameTypeCategoryAccessorsDescription
Box ComponentUBoxComponent*Door TriggerEdit Anywhere
Always Unlocked
(inherited from Door)
boolDoorBlueprint Read/WriteDEPRECATED: Ghost property for retro-compatibility with older plugin versions.
Always Visible
(inherited from Door)
boolDoorBlueprint Read/WriteDEPRECATED: Ghost property for retro-compatibility with older plugin versions.
Default Scene Component
(inherited from Door)
USceneComponent*DoorEdit Anywhere
Door Component
(inherited from Door)
UDoorComponent*DoorBlueprint Read Only
Edit Anywhere
Door Type
(inherited from Door)
UDoorType*DoorBlueprint Read Only
Edit Defaults Only
Room A
(inherited from Door)
URoom*DoorBlueprint Read OnlyGhost properties for retro-compatibility. Redirect to the DoorComponent->RoomA/B internally.
Room B
(inherited from Door)
URoom*DoorBlueprint Read Only