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Version: 3.4

Procedural DungeonDungeon Generator Base ⏵ Use World Collision Checks

Use World Collision Checks

Class: Dungeon Generator Base
Category: Procedural Generation
Type: Boolean
Editor Access: Anywhere
Blueprint Access: Read/Write

Description

If ticked, when trying to place a new room during a dungeon generation,
a box overlap test will be made to make sure the room will not spawn
inside existing meshes in the persistent world.
This is a heavy work and should be ticked only when necessary.
Does not have impact during gameplay. Only during the generation process.

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