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Version: 3.4

Procedural DungeonDungeon Generator Base ⏵ Seed Type

Seed Type

Class: Dungeon Generator Base
Category: Procedural Generation → Seed
Type: ESeedType Enum
Editor Access: Anywhere
Blueprint Access: Read/Write

Description

How to handle the seed at each generation call.
Random: Generate and use a random seed.
Auto Increment: Use Seed for first generation, and increment it by SeedIncrement in each subsequent generation.
Fixed: Use only Seed for each generation.

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