Procedural Dungeon ⏵ Replicable Object
Replicable Object
Class Details
Defined in: Public/ReplicableObject.h
Hierarchy: Object → Replicable Object
Nodes
Name | Category | Description |
---|---|---|
Wake Up Owner Actor | Replication | Wakes up the owner actor from dormance to indicate that a replicated variable will change. You have to use it before modifying the replicated variables. |