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Version: 3.5

Procedural Dungeon ⏵ Replicable Object

Replicable Object

Class Details

Defined in: Public/ReplicableObject.h
Hierarchy: Object → Replicable Object

Description

Base class for sub-objects that can be replicated.
This class is not blueprintable and should not be used directly in blueprints.

Nodes

NameCategoryDescription
Wake Up Owner ActorReplicationWakes up the owner actor from dormance to indicate that a replicated variable will change.
You have to use it before modifying the replicated variables.