Skip to main content

Procedural Dungeon ⏵ Replicable Object

Replicable Object

Class Details

Defined in: Public/ReplicableObject.h
Hierarchy: Object → Replicable Object

Nodes

NameCategoryDescription
Wake Up Owner ActorReplicationWakes up the owner actor from dormance to indicate that a replicated variable will change.
You have to use it before modifying the replicated variables.