Procedural Dungeon ⏵ Replicable Object ⏵ Wake Up Owner Actor
Wake Up Owner Actor
Class: Replicable Object
Category: Replication
Description
Wakes up the owner actor from dormance to indicate that a replicated variable will change.
You have to use it before modifying the replicated variables.
Node

C++
void WakeUpOwnerActor()
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Target | Replicable Object Object Reference |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec |