Procedural Dungeon ⏵ Dungeon Graph ⏵ Get Path Between
Get Path Between
Class: Dungeon Graph
Category: Dungeon Graph
Description
Returns the path between A and B.
Note: Could be pure, but since it can be heavy duty for large dungeons, keep it impure to avoid duplicate calls.
Node

C++
bool GetPathBetween(const URoom* A, const URoom* B, TArray<URoom*> ResultPath, bool IgnoreLockedRooms) const
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Target | Dungeon Graph Object Reference | |
| A | Room Object Reference | |
| B | Room Object Reference | |
| Ignore Locked Rooms | Boolean |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec | |
| Result Path | Array of Room Object References | |
| Has Path | Boolean | Returns the path between A and B. Note: Could be pure, but since it can be heavy duty for large dungeons, keep it impure to avoid duplicate calls. |