Procedural Dungeon ⏵ Dungeon Graph ⏵ Get Room At
Get Room At
Class: Dungeon Graph
Category: Dungeon Graph
Description
Returns the room instance at the provided room cell (expressed in Room Units, not Unreal Units!!!).
Returns null if no room located at the provided cell.
Node

C++
URoom* GetRoomAt(FIntVector RoomCell) const
Inputs
| Name | Type | Description |
|---|---|---|
| Target | Dungeon Graph Object Reference | |
| Room Cell | Int Vector Structure |
Outputs
| Name | Type | Description |
|---|---|---|
| Return Value | Room Object Reference | Returns the room instance at the provided room cell (expressed in Room Units, not Unreal Units!!!). Returns null if no room located at the provided cell. |