Skip to main content
Version: 3.7

Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Get Owning Room

Get Owning Room

Class: Dungeon Blueprint Library
Category: Utilities →  Procedural Dungeon

Description​

Returns the room instance the actor is in.
If the actor is spawned at runtime or the owning level is not a room level, returns null.

Node

C++

URoom* GetOwningRoom(const AActor* Target)

Inputs​

NameTypeDescription
TargetActor Object Reference

Outputs​

NameTypeDescription
Return ValueRoom Object ReferenceReturns the room instance the actor is in.
If the actor is spawned at runtime or the owning level is not a room level, returns null.