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Version: 3.7

Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Get Occlusion Culling Distance

Get Occlusion Culling Distance

Class: Dungeon Blueprint Library
Category: Procedural Dungeon →  Settings

Description​

Returns the number of visible room from the player's room (1 mean only the player room is visible)

Node

C++

int32 Settings_OcclusionDistance()

Inputs​

NameTypeDescription

Outputs​

NameTypeDescription
Return ValueIntegerReturns the number of visible room from the player's room (1 mean only the player room is visible)