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Version: 3.5

Procedural DungeonDungeon Blueprint Library ⏵ Get Owning Room

Get Owning Room

Class: Dungeon Blueprint Library
Category: Utilities →  Procedural Dungeon

Description

Returns the room instance the actor is in.
If the actor is spawned at runtime or the owning level is not a room level, returns null.

Node

C++

URoom* GetOwningRoom(const AActor* Target)

Inputs

NameTypeDescription
TargetActor Object Reference

Outputs

NameTypeDescription
Return ValueRoom Object ReferenceReturns the room instance the actor is in.
If the actor is spawned at runtime or the owning level is not a room level, returns null.