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Version: 3.9

Procedural DungeonDungeon Blueprint Library ⏵ Get Owning Room

Get Owning Room

Class: Dungeon Blueprint Library
Category: Utilities → Procedural Dungeon

Description

Returns the room instance the actor is in.
If the actor is spawned at runtime or the owning level is not a room level, returns null.

Node

C++

URoom* GetOwningRoom(const AActor* Target)

Inputs

NameTypeDescription
TargetActor Object Reference

Outputs

NameTypeDescription
Return ValueRoom Object Reference