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Version: 3.7

Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Set Occlusion Culling Distance

Set Occlusion Culling Distance

Class: Dungeon Blueprint Library
Category: Procedural Dungeon →  Settings

Description​

Set the number of visible rooms from the player's room (1 mean only the player room is visible)

Node

C++

void Settings_SetOcclusionDistance(int32 Distance)

Inputs​

NameTypeDescription
InExec
DistanceInteger

Outputs​

NameTypeDescription
OutExec