Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Get Occlusion Culling Distance
Get Occlusion Culling Distance
Class: Dungeon Blueprint Library
Category: Procedural Dungeon → Settings
Description
Returns the number of visible room from the player's room (1 mean only the player room is visible)
Node
C++
int32 Settings_OcclusionDistance()
Inputs
Name | Type | Description |
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Outputs
Name | Type | Description |
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Return Value | Integer | Returns the number of visible room from the player's room (1 mean only the player room is visible) |