Skip to main content
Version: 3.6

Procedural DungeonDungeon Blueprint Library ⏵ Get Occlusion Culling Distance

Get Occlusion Culling Distance

Class: Dungeon Blueprint Library
Category: Procedural Dungeon →  Settings

Description

Returns the number of visible room from the player's room (1 mean only the player room is visible)

Node

C++

int32 Settings_OcclusionDistance()

Inputs

NameTypeDescription

Outputs

NameTypeDescription
Return ValueIntegerReturns the number of visible room from the player's room (1 mean only the player room is visible)