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Version: 3.6

Procedural DungeonDungeon Blueprint Library ⏵ Set Occlusion Culling Distance

Set Occlusion Culling Distance

Class: Dungeon Blueprint Library
Category: Procedural Dungeon →  Settings

Description

Set the number of visible rooms from the player's room (1 mean only the player room is visible)

Node

C++

void Settings_SetOcclusionDistance(int32 Distance)

Inputs

NameTypeDescription
InExec
DistanceInteger

Outputs

NameTypeDescription
OutExec