Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Set Occlusion Culling Distance
Set Occlusion Culling Distance
Class: Dungeon Blueprint Library
Category: Procedural Dungeon → Settings
Description
Set the number of visible rooms from the player's room (1 mean only the player room is visible)
Node
C++
void Settings_SetOcclusionDistance(int32 Distance)
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Distance | Integer |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec |