Skip to main content
Version: 3.7

Procedural Dungeon ⏵ Dungeon Graph ⏵ Get Room At

Get Room At

Class: Dungeon Graph
Category: Dungeon Graph

Description​

Returns the room instance at the provided room cell (expressed in Room Units, not Unreal Units!!!).
Returns null if no room located at the provided cell.

Node

C++

URoom* GetRoomAt(FIntVector RoomCell) const

Inputs​

NameTypeDescription
TargetDungeon Graph Object Reference
Room CellInt Vector Structure

Outputs​

NameTypeDescription
Return ValueRoom Object ReferenceReturns the room instance at the provided room cell (expressed in Room Units, not Unreal Units!!!).
Returns null if no room located at the provided cell.