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Procedural Dungeon ⏵ Bounds Params

Bounds Params

Class Details

Defined in: Public/DungeonGenerator.h
Hierarchy: Bounds Params
Exposed in blueprint as: Variable Type

Description

Holds the settings for the dungeon limits.
These values are expressed in Room cells, and are based on the origin of the first room (0,0,0).
For example, if the first room is only 1 room cell (FirstPoint = (0,0,0), SecondPoint = (1,1,1)), then this is the cell (0,0,0).
If you set a MinY=2 et MaxY=2, then on the Y axis the dungeon can go from the cell -2 to cell 2,
Making an effective range of 5 cells, centered on the first room.

Properties

NameTypeCategoryAccessorsDescription
Limit Max XboolProcedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
Enables the X limit in positive axis (north from the first room).
Limit Max YboolProcedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
Enables the Y limit in positive axis (east from the first room).
Limit Max ZboolProcedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
Enables the Z limit in positive axis (up from the first room).
Limit Min XboolProcedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
Enables the X limit in negative axis (south from the first room).
Limit Min YboolProcedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
Enables the Y limit in negative axis (west from the first room).
Limit Min ZboolProcedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
Enables the Z limit in negative axis (down from the first room).
Max Xint32Procedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
The X positive limit (north) of the dungeon in room units (starting from the origin of the first room).
Max Yint32Procedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
The Y positive limit (east) of the dungeon in room units (starting from the origin of the first room).
Max Zint32Procedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
The Z positive limit (up) of the dungeon in room units (starting from the origin of the first room).
Min Xint32Procedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
The X negative limit (south) of the dungeon in room units (starting from the origin of the first room).
Min Yint32Procedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
The Y negative limit (west) of the dungeon in room units (starting from the origin of the first room).
Min Zint32Procedural Generation 
└ Boundq Limits
Blueprint Read/Write
Edit Anywhere
The Z negative limit (down) of the dungeon in room units (starting from the origin of the first room).