Procedural Dungeon ⏵ Bounds Params
Bounds Params
Class Details
Defined in: Public/BoundsParams.h
Hierarchy: Bounds Params
Exposed in blueprint as: Variable Type
Description
Holds the settings for the dungeon limits.
These values are expressed in Room cells, and are based on the origin of the first room (0,0,0).
For example, if the first room is only 1 room cell (FirstPoint = (0,0,0)
, SecondPoint = (1,1,1)
), then this is the cell (0,0,0).
If you set a MinY=2
et MaxY=2
, then on the Y axis the dungeon can go from the cell -2 to cell 2,
Making an effective range of 5 cells, centered on the first room.
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Limit Max X | bool | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | Enables the X limit in positive axis (north from the first room). |
Limit Max Y | bool | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | Enables the Y limit in positive axis (east from the first room). |
Limit Max Z | bool | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | Enables the Z limit in positive axis (up from the first room). |
Limit Min X | bool | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | Enables the X limit in negative axis (south from the first room). |
Limit Min Y | bool | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | Enables the Y limit in negative axis (west from the first room). |
Limit Min Z | bool | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | Enables the Z limit in negative axis (down from the first room). |
Max X | int32 | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | The X positive limit (north) of the dungeon in room units (starting from the origin of the first room). |
Max Y | int32 | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | The Y positive limit (east) of the dungeon in room units (starting from the origin of the first room). |
Max Z | int32 | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | The Z positive limit (up) of the dungeon in room units (starting from the origin of the first room). |
Min X | int32 | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | The X negative limit (south) of the dungeon in room units (starting from the origin of the first room). |
Min Y | int32 | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | The Y negative limit (west) of the dungeon in room units (starting from the origin of the first room). |
Min Z | int32 | Procedural Generation └ Bounds Limits | Blueprint Read/Write Edit Anywhere | The Z negative limit (down) of the dungeon in room units (starting from the origin of the first room). |