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Version: 3.5

Procedural Dungeon ⏵ Deterministic Random Component

Deterministic Random Component

Class Details

Defined in: Public/Components/DeterministicRandomComponent.h
Hierarchy: Object → Actor Component → Deterministic Random Component
Exposed in blueprint as: Blueprint Base Class | Variable Type

Description

A simple component that adds a RandomStream to any actor placed in a room level.
It will uses the actor's guid (provided by a IRoomActorGuid interface) and the owning room's ID
to generate an initial seed unique for this actor but deterministic with the dungeon's seed.

Events

NameCategoryDescription

Properties

NameTypeCategoryAccessorsDescription
RandomFRandomStreamDeterministic RandomBlueprint Read Only