Procedural Dungeon ⏵ Deterministic Random Component
Deterministic Random Component
Class Details
Defined in: Public/Components/DeterministicRandomComponent.h
Hierarchy: Object → Actor Component → Deterministic Random Component
Exposed in blueprint as: Blueprint Base Class | Variable Type
Description
A simple component that adds a RandomStream to any actor placed in a room level.
It will uses the actor's guid (provided by a IRoomActorGuid interface) and the owning room's ID
to generate an initial seed unique for this actor but deterministic with the dungeon's seed.
Events
Name | Category | Description |
---|
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Random | FRandomStream | Deterministic Random | Blueprint Read Only |