Procedural Dungeon ⏵ Dungeon Generator Base ⏵ Seed Type
Seed Type
Class: Dungeon Generator Base
Category: Procedural Generation → Seed
Type: ESeedType Enum
Editor Access: Anywhere
Blueprint Access: Read/Write
Description
How to handle the seed at each generation call.
Random: Generate and use a random seed.
Auto Increment: Use Seed for first generation, and increment it by SeedIncrement in each subsequent generation.
Fixed: Use only Seed for each generation.
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