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Version: 3.3

Procedural Dungeon ⏵ Replicable Object ⏵ Wake Up Owner Actor

Wake Up Owner Actor

Category: Replication

Description​

Wakes up the owner actor from dormance to indicate that a replicated variable will change.
You have to use it before modifying the replicated variables.

Node

C++

void WakeUpOwnerActor()

Inputs​

NameTypeDescription
InExec
TargetReplicable Object Object Reference

Outputs​

NameTypeDescription
OutExec