Procedural Dungeon ⏵ Replicable Object ⏵ Wake Up Owner Actor
Wake Up Owner Actor
Category: Replication
Description
Wakes up the owner actor from dormance to indicate that a replicated variable will change.
You have to use it before modifying the replicated variables.
Node
C++
void WakeUpOwnerActor()
Inputs
Name | Type | Description |
---|---|---|
In | Exec | |
Target | Replicable Object Object Reference |
Outputs
Name | Type | Description |
---|---|---|
Out | Exec |