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Procedural DungeonReplicable Object ⏵ Wake Up Owner Actor

Wake Up Owner Actor

Category: Replication

Description

Wakes up the owner actor from dormance to indicate that a replicated variable will change.
You have to use it before modifying the replicated variables.

Node

C++

void WakeUpOwnerActor()

Inputs

NameTypeDescription
InExec
TargetReplicable Object Object Reference

Outputs

NameTypeDescription
OutExec