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Procedural Dungeon ⏵ Door

Door

Class Details

Defined in: Public/Door.h
Hierarchy: Object → Actor → Door
Exposed in blueprint as: Blueprint Base Class | Variable Type

Properties

NameTypeCategoryAccessorsDescription
Always UnlockedboolDoorBlueprint Read/Write
Edit Anywhere
Always VisibleboolDoorBlueprint Read/Write
Edit Anywhere
Default Scene ComponentUSceneComponent*DoorEdit Anywhere
Door TypeUDoorType*DoorBlueprint Read Only
Edit Anywhere
Room AURoom*DoorBlueprint Read OnlyThe two connected rooms to this door
Room BURoom*DoorBlueprint Read Only

Nodes

NameCategoryDescription
Is LockedDoor
Is OpenDoor
LockDoor
OpenDoor