Skip to main content
Version: 3.5

Procedural Dungeon ⏵ Door

Door

Class Details

Defined in: Public/Door.h
Hierarchy: Object → Actor → Door
Exposed in blueprint as: Blueprint Base Class | Variable Type

Description

Base class for all door actors in the dungeon.
Use this class even if you want to create a wall to place instead of a door (when the door is not connected to another room for example).

Events

NameCategoryDescription

Properties

NameTypeCategoryAccessorsDescription
Always UnlockedboolDoorBlueprint Read/Write
Edit Anywhere
Always VisibleboolDoorBlueprint Read/Write
Edit Anywhere
Default Scene ComponentUSceneComponent*DoorEdit Anywhere
Door TypeUDoorType*DoorBlueprint Read Only
Edit Defaults Only
Room AURoom*DoorBlueprint Read OnlyThe two connected rooms to this door
Room BURoom*DoorBlueprint Read Only

Nodes

NameCategoryDescription
Is LockedDoor
Is OpenDoor
LockDoor
OpenDoor