Procedural Dungeon ⏵ Door
Door
Class Details
Defined in: Public/Door.h
Hierarchy: Object → Actor → Door
Exposed in blueprint as: Blueprint Base Class | Variable Type
Description
Base class for all door actors in the dungeon.
Use this class even if you want to create a wall to place instead of a door (when the door is not connected to another room for example).
Events
| Name | Category | Description |
|---|
Properties
| Name | Type | Category | Accessors | Description |
|---|---|---|---|---|
| Always Unlocked | bool | Door | Blueprint Read/Write | DEPRECATED: Ghost property for retro-compatibility with older plugin versions. |
| Always Visible | bool | Door | Blueprint Read/Write | DEPRECATED: Ghost property for retro-compatibility with older plugin versions. |
| Default Scene Component | USceneComponent* | Door | Edit Anywhere | |
| Door Component | UDoorComponent* | Door | Blueprint Read Only Edit Anywhere | |
| Door Type | UDoorType* | Door | Blueprint Read Only Edit Defaults Only | |
| Room A | URoom* | Door | Blueprint Read Only | Ghost properties for retro-compatibility. Redirect to the DoorComponent->RoomA/B internally. |
| Room B | URoom* | Door | Blueprint Read Only |
Nodes
| Name | Category | Description |
|---|---|---|
| Get Room A | ||
| Get Room B |