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Version: 3.8

Procedural Dungeon ⏵ Door

Door

Class Details

Defined in: Public/Door.h
Hierarchy: Object → Actor → Door
Exposed in blueprint as: Blueprint Base Class | Variable Type

Description

Base class for all door actors in the dungeon.
Use this class even if you want to create a wall to place instead of a door (when the door is not connected to another room for example).

Events

NameCategoryDescription

Properties

NameTypeCategoryAccessorsDescription
Always UnlockedboolDoorBlueprint Read/WriteDEPRECATED: Ghost property for retro-compatibility with older plugin versions.
Always VisibleboolDoorBlueprint Read/WriteDEPRECATED: Ghost property for retro-compatibility with older plugin versions.
Default Scene ComponentUSceneComponent*DoorEdit Anywhere
Door ComponentUDoorComponent*DoorBlueprint Read Only
Edit Anywhere
Door TypeUDoorType*DoorBlueprint Read Only
Edit Defaults Only
Room AURoom*DoorBlueprint Read OnlyGhost properties for retro-compatibility. Redirect to the DoorComponent->RoomA/B internally.
Room BURoom*DoorBlueprint Read Only

Nodes

NameCategoryDescription
Get Room A
Get Room B