Procedural Dungeon ⏵ Door
Door
Class Details
Defined in: Public/Door.h
Hierarchy: Object → Actor → Door
Exposed in blueprint as: Blueprint Base Class | Variable Type
Events
Name | Category | Description |
---|
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Always Unlocked | bool | Door | Blueprint Read/Write Edit Anywhere | |
Always Visible | bool | Door | Blueprint Read/Write Edit Anywhere | |
Default Scene Component | USceneComponent* | Door | Edit Anywhere | |
Door Type | UDoorType* | Door | Blueprint Read Only Edit Anywhere | |
Room A | URoom* | Door | Blueprint Read Only | The two connected rooms to this door |
Room B | URoom* | Door | Blueprint Read Only |
Nodes
Name | Category | Description |
---|---|---|
Is Locked | Door | |
Is Open | Door | |
Lock | Door | |
Open | Door |