Procedural Dungeon ⏵ Static Room Observer Component
Static Room Observer Component
Class Details
Defined in: Public/Components/StaticRoomObserverComponent.h
Hierarchy: Object → Actor Component → Static Room Observer Component
Exposed in blueprint as: Variable Type
Description
Room Observer that auto-(un)bind itself at BeginPlay and EndPlay.
This component will bind to the level it belongs to. So it needs to be placed directly in the Room map.
This component does not track its own Room, thus the actor should not move between rooms (use RoomObserverComponent instead).