Procedural Dungeon ⏵ Dungeon Blueprint Library
Dungeon Blueprint Library
Class Details
Defined in: Public/DungeonBlueprintLibrary.h
Hierarchy: Object → Blueprint Function Library → Dungeon Blueprint Library
Nodes
Name | Category | Description |
---|---|---|
Decrement Door Direction | Math └ Door Direction | Decrement the direction and set it |
Direction + Direction | Math └ Door Direction | Addition (A + B) |
Direction - Direction | Math └ Door Direction | Subtraction (A - B) |
Increment Door Direction | Math └ Door Direction | Increment the direction and set it |
Is Valid | Math └ Door Direction | True if the value is set (either North, South, East, West) False otherwise |
Negate Door Direction | Math └ Door Direction | Negate the direction and set it (same as North - Direction) |
Opposite | Math └ Door Direction | Transforms North into South and East into West (and vice versa) |
Spectate | Player | Set player to spectate |
Enable Occlusion Culling | Procedural Dungeon └ Settings | Enable/disable the plugin's occlusion system |
Get Default Door Size | Procedural Dungeon └ Settings | Returns the default door type's size |
Get Door Offset | Procedural Dungeon └ Settings | Returns the room offset as a percentage of the height of a room unit |
Get Occlusion Culling Distance | Procedural Dungeon └ Settings | Returns the number of visible room from the player's room (1 mean only the player room is visible) |
Get Room Unit | Procedural Dungeon └ Settings | Returns the room unit size in unreal units |
Is Occlusion Culling Enabled | Procedural Dungeon └ Settings | Returns true if the plugin's occlusion system is enabled |
Set Occlusion Culling Distance | Procedural Dungeon └ Settings | Set the number of visible rooms from the player's room (1 mean only the player room is visible) |
Should Dynamic Actors Be Occluded | Procedural Dungeon └ Settings | Returns true if actors with a RoomVisibility component should have their visibility toggled with the rooms |
Equal (Data Table Row Handle) | Utilities | |
Is Door Of Type | Utilities └ Procedural Dungeon |