Procedural Dungeon ⏵ Room Visibility (Static)
Room Visibility (Static)
Class Details
Defined in: Public/Components/StaticRoomVisibilityComponent.h
Hierarchy: Object → Actor Component → Room Visibility (Static)
Exposed in blueprint as: Variable Type
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Visibility Mode | EVisibilityMode | Procedural Dungeon | Blueprint Read/Write Edit Anywhere |
Nodes
Name | Category | Description |
---|---|---|
Get Visibility Mode | ||
Set Visibility Mode | ||
Is In Visible Room | Procedural Dungeon | Returns true if the actor is in a visible room. Always returns true when "Occlude Dynamic Actors" is unchecked in the plugin's settings Useful with "Custom" visibility. |