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Procedural Dungeon ⏵ Static Room Observer Component

Static Room Observer Component

Class Details

Defined in: Public/Components/StaticRoomObserverComponent.h
Hierarchy: Object → Actor Component → Static Room Observer Component
Exposed in blueprint as: Variable Type

Description

Room Observer that auto-(un)bind itself at BeginPlay and EndPlay.
This component will bind to the level it belongs to. So it needs to be placed directly in the Room map.
This component does not track its own Room, thus the actor should not move between rooms (use RoomObserverComponent instead).