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Version: 3.4

Procedural Dungeon ⏵ Room Visibility (Static)

Room Visibility (Static)

Class Details

Defined in: Public/Components/StaticRoomVisibilityComponent.h
Hierarchy: Object → Actor Component → Room Visibility (Static)
Exposed in blueprint as: Variable Type

Events

NameCategoryDescription
On Room Visibility ChangedProcedural DungeonCalled when the visibility from rooms changed (either by a room visibility change or by this actor moving between rooms).
Useful to update a "Custom" visibility.

Properties

NameTypeCategoryAccessorsDescription
Visibility ModeEVisibilityModeProcedural DungeonBlueprint Read/Write
Edit Anywhere

Nodes

NameCategoryDescription
Get Visibility Mode
Set Visibility Mode
Is In Visible RoomProcedural DungeonReturns true if the actor is in a visible room.
Always returns true when "Occlude Dynamic Actors" is unchecked in the plugin's settings
Useful with "Custom" visibility.