Procedural Dungeon ⏵ Room Visibility (Static)
Room Visibility (Static)
Class Details
Defined in: Public/Components/StaticRoomVisibilityComponent.h
Hierarchy: Object → Actor Component → Room Visibility (Static)
Exposed in blueprint as: Variable Type
Description
Component to manage the visibility of an actor in the dungeon.
Use this one if the actor remains in the same room.
If the actor is able to move room, use URoomVisibilityComponent instead.
Events
| Name | Category | Description |
|---|---|---|
| On Room Visibility Changed | Procedural Dungeon | Called when the visibility from rooms changed (either by a room visibility change or by this actor moving between rooms). Useful to update a "Custom" visibility. |
Properties
| Name | Type | Category | Accessors | Description |
|---|---|---|---|---|
| Visibility Mode | EVisibilityMode | Procedural Dungeon | Blueprint Read/Write Edit Anywhere |
Nodes
| Name | Category | Description |
|---|---|---|
| Get Visibility Mode | ||
| Set Visibility Mode | ||
| Is In Visible Room | Procedural Dungeon | Returns true if the actor is in a visible room. Always returns true when "Occlude Dynamic Actors" is unchecked in the plugin's settings Useful with "Custom" visibility. |