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Version: 3.5

Procedural Dungeon ⏵ Room Visibility (Static)

Room Visibility (Static)

Class Details

Defined in: Public/Components/StaticRoomVisibilityComponent.h
Hierarchy: Object → Actor Component → Room Visibility (Static)
Exposed in blueprint as: Variable Type

Description

Component to manage the visibility of an actor in the dungeon.
Use this one if the actor remains in the same room.
If the actor is able to move room, use URoomVisibilityComponent instead.

Events

NameCategoryDescription
On Room Visibility ChangedProcedural DungeonCalled when the visibility from rooms changed (either by a room visibility change or by this actor moving between rooms).
Useful to update a "Custom" visibility.

Properties

NameTypeCategoryAccessorsDescription
Visibility ModeEVisibilityModeProcedural DungeonBlueprint Read/Write
Edit Anywhere

Nodes

NameCategoryDescription
Get Visibility Mode
Set Visibility Mode
Is In Visible RoomProcedural DungeonReturns true if the actor is in a visible room.
Always returns true when "Occlude Dynamic Actors" is unchecked in the plugin's settings
Useful with "Custom" visibility.