Procedural Dungeon ⏵ Dungeon Generator ⏵ Generate
Generate
Category: Dungeon Generator
Description
Update the seed and call the generation on all clients
Do nothing when called on clients
Node
C++
void Generate()
Inputs
Name | Type | Description |
---|---|---|
In | Exec | |
Target | Dungeon Generator Object Reference |
Outputs
Name | Type | Description |
---|---|---|
Out | Exec |