Procedural Dungeon ⏵ Dungeon Generator ⏵ Generate
Generate
Category: Dungeon Generator
Description
Update the seed and call the generation on all clients
Do nothing when called on clients
Node

C++
void Generate()
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Target | Dungeon Generator Object Reference |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec |