Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Spectate
Spectate
Category: Player
Description
Set player to spectate
Node
C++
void Spectate(APlayerController* Controller, bool DestroyPawn)
Inputs
Name | Type | Description |
---|---|---|
In | Exec | |
Controller | Player Controller Object Reference | |
Destroy Pawn | Boolean |
Outputs
Name | Type | Description |
---|---|---|
Out | Exec |