Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Spectate
Spectate
Category: Player
Description
Set player to spectate
Node
C++
void Spectate(APlayerController* Controller, bool DestroyPawn)
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Controller | Player Controller Object Reference | |
| Destroy Pawn | Boolean |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec |