Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Is Occlusion Culling Enabled
Is Occlusion Culling Enabled
Category: Procedural Dungeon → Settings
Description
Returns true if the plugin's occlusion system is enabled
Node
C++
bool Settings_OcclusionCulling()
Inputs
Name | Type | Description |
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Outputs
Name | Type | Description |
---|---|---|
Return Value | Boolean | Returns true if the plugin's occlusion system is enabled |