Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Enable Occlusion Culling
Enable Occlusion Culling
Category: Procedural Dungeon → Settings
Description
Enable/disable the plugin's occlusion system
Node
C++
void Settings_SetOcclusionCulling(bool Enable)
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Enable | Boolean |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec |