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Version: 3.4

Procedural Dungeon ⏵ Room Custom Data

Room Custom Data

Class Details

Defined in: Public/RoomCustomData.h
Hierarchy: Object → Replicable Object → Room Custom Data
Exposed in blueprint as: Blueprint Base Class | Variable Type

Description

Base class for user custom data embedded in room instances

Properties

NameTypeCategoryAccessorsDescription
Level ComponentTSubclassOf<UActorComponent>Dungeon RulesEdit AnywhereComponent to create and attach on the Level Script Actor of the instanced room.