Procedural Dungeon ⏵ Room Custom Data
Room Custom Data
Class Details
Defined in: Public/RoomCustomData.h
Hierarchy: Object → Replicable Object → Room Custom Data
Exposed in blueprint as: Blueprint Base Class | Variable Type
Description
Base class for user custom data embedded in room instances
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Level Component | TSubclassOf<UActorComponent> | Dungeon Rules | Edit Anywhere | Component to create and attach on the Level Script Actor of the instanced room. |