Procedural Dungeon ⏵ Trigger Type
Trigger Type
Class Details
Defined in: Public/TriggerType.h
Hierarchy: Object → Actor Component → Scene Component → Primitive Component → Shape Component → Box Collision → Trigger Type
Exposed in blueprint as: Variable Type
Description
Trigger box that manages detection of actors entering and exiting the trigger.
Can execute gameplay logic at regular intervals, with an optional delay before activation.
You can customize the actor type that can activate the trigger by setting the ActorType property.
Events
Name | Category | Description |
---|---|---|
On Actor Enter | ||
On Actor Exit | ||
On Trigger Activation | ||
On Trigger Deactivation | ||
On Trigger Tick |
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Activation Delay | float | Trigger Type | Blueprint Read/Write Edit Anywhere | |
Actor List | TArray<AActor*> | Trigger Type | Blueprint Read Only | |
Actor Type | TSubclassOf<AActor> | Trigger Type | Blueprint Read/Write Edit Anywhere | |
Is Activated | bool | Trigger Type | Blueprint Read Only | |
Required Actor Count to Activate | uint8 | Trigger Type | Blueprint Read/Write Edit Anywhere | |
Tick Duration | float | Trigger Type | Blueprint Read/Write Edit Anywhere |