Procedural Dungeon ⏵ Trigger Type
Trigger Type
Class Details
Defined in: Public/TriggerType.h
Hierarchy: Object → Actor Component → Scene Component → Primitive Component → Shape Component → Box Collision → Trigger Type
Exposed in blueprint as: Variable Type
Events
Name | Category | Description |
---|---|---|
On Actor Enter | ||
On Actor Exit | ||
On Trigger Activation | ||
On Trigger Deactivation | ||
On Trigger Tick |
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Activation Delay | float | Trigger Type | Blueprint Read/Write Edit Anywhere | |
Actor List | TArray<AActor*> | Trigger Type | Blueprint Read Only | |
Actor Type | TSubclassOf<AActor> | Trigger Type | Blueprint Read/Write Edit Anywhere | |
Is Activated | bool | Trigger Type | Blueprint Read Only | |
Required Actor Count to Activate | uint8 | Trigger Type | Blueprint Read/Write Edit Anywhere | |
Tick Duration | float | Trigger Type | Blueprint Read/Write Edit Anywhere |