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Version: 3.5

Procedural Dungeon ⏵ Trigger Type

Trigger Type

Class Details

Defined in: Public/TriggerType.h
Hierarchy: Object → Actor Component → Scene Component → Primitive Component → Shape Component → Box Collision → Trigger Type
Exposed in blueprint as: Variable Type

Description

Trigger box that manages detection of actors entering and exiting the trigger.
Can execute gameplay logic at regular intervals, with an optional delay before activation.
You can customize the actor type that can activate the trigger by setting the ActorType property.

Events

NameCategoryDescription
On Actor Enter
On Actor Exit
On Trigger Activation
On Trigger Deactivation
On Trigger Tick

Properties

NameTypeCategoryAccessorsDescription
Activation DelayfloatTrigger TypeBlueprint Read/Write
Edit Anywhere
Actor ListTArray<AActor*>Trigger TypeBlueprint Read Only
Actor TypeTSubclassOf<AActor>Trigger TypeBlueprint Read/Write
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Is ActivatedboolTrigger TypeBlueprint Read Only
Required Actor Count to Activateuint8Trigger TypeBlueprint Read/Write
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Tick DurationfloatTrigger TypeBlueprint Read/Write
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