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Procedural Dungeon ⏵ Trigger Type

Trigger Type

Class Details

Defined in: Public/TriggerType.h
Hierarchy: Object → Actor Component → Scene Component → Primitive Component → Shape Component → Box Collision → Trigger Type
Exposed in blueprint as: Variable Type

Properties

NameTypeCategoryAccessorsDescription
Actor ListTArray<AActor*>Trigger TypeBlueprint Read Only
Actor TypeTSubclassOf<AActor>Trigger TypeBlueprint Read/Write
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Is ActivatedboolTrigger TypeBlueprint Read Only
Required Actor Count to Activateuint8Trigger TypeBlueprint Read/Write
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