Procedural Dungeon ⏵ Simple Guid Component
Simple Guid Component
Class Details
Defined in: Public/Components/SimpleGuidComponent.h
Hierarchy: Object → Actor Component → Simple Guid Component
Implements: Room Actor Guid
Exposed in blueprint as: Blueprint Base Class | Variable Type
Description
A simple guid component that will retrieve the Editor's ActorGuid
to save/load it in packaged games.
:::warning
This component will work only on placed actor, not actors spawned during runtime!!!
Events
Name | Category | Description |
---|
Properties
Name | Type | Category | Accessors | Description |
---|---|---|---|---|
Save Actor in Dungeon | bool | Dungeon Save | Blueprint Read/Write Edit Anywhere | |
Guid | FGuid | Guid | Blueprint Read Only |