Procedural Dungeon ⏵ Room Connection
Room Connection
Class Details
Defined in: Public/RoomConnection.h
Hierarchy: Object → Replicable Object → Room Connection
Implements: Dungeon Save Interface
Exposed in blueprint as: Variable Type
Description
A DungeonGraph subobject that represents a connection between two rooms.
Nodes
Name | Category | Description |
---|---|---|
Get Door A Index | Room Connection | |
Get Door B Index | Room Connection | |
Get Door Instance | Room Connection | |
Get Door Location | Room Connection | |
Get Door Rotation | Room Connection | |
Get ID | Room Connection | |
Get Room A | Room Connection | |
Get Room B | Room Connection | |
Is Door Instanced | Room Connection |